I wanted to do a joint project with ICM and PComp that blended an escape-room style puzzle with some fun animation. I hoped that I would be able to build an example of a small piece that could be installed in a larger walk-through experience.
The puzzle begins when the user sees a friendly creature trapped in a cave. Through a written-out message, the user is prompted to squeeze the creature’s feet in the correct order to solve the puzzle. Through trial and error, the user can find a method to find the right order for the feet, at which point the creature leaps up out of the monitor it had been displayed on and into the background.
The code for the project was written in Processing, which triggered two videos to be sent to Isadora using the Syphon plugin.